|
R-Type
Distributed multiplayer game engine in C++
|
Represents a single game state. More...
#include <GameState.hpp>


Public Member Functions | |
| GameState ()=default | |
| virtual | ~GameState ()=default |
| virtual void | enter ()=0 |
| virtual void | exit ()=0 |
| virtual void | update (float dt)=0 |
Represents a single game state.
Definition at line 16 of file GameState.hpp.
|
default |
|
virtualdefault |
|
pure virtual |
Implemented in server::GameOverState, server::InGameState, and server::LobbyState.
|
pure virtual |
Implemented in server::GameOverState, server::InGameState, and server::LobbyState.
|
pure virtual |
Implemented in server::GameOverState, server::InGameState, and server::LobbyState.