R-Type
Distributed multiplayer game engine in C++
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server::GameState Class Referenceabstract

Represents a single game state. More...

#include <GameState.hpp>

Inheritance diagram for server::GameState:
Inheritance graph
Collaboration diagram for server::GameState:
Collaboration graph

Public Member Functions

 GameState ()=default
 
virtual ~GameState ()=default
 
virtual void enter ()=0
 
virtual void exit ()=0
 
virtual void update (float dt)=0
 

Detailed Description

Represents a single game state.

Definition at line 16 of file GameState.hpp.

Constructor & Destructor Documentation

◆ GameState()

server::GameState::GameState ( )
default

◆ ~GameState()

virtual server::GameState::~GameState ( )
virtualdefault

Member Function Documentation

◆ enter()

virtual void server::GameState::enter ( )
pure virtual

◆ exit()

virtual void server::GameState::exit ( )
pure virtual

◆ update()

virtual void server::GameState::update ( float  dt)
pure virtual

The documentation for this class was generated from the following file: