Game state when match is actively running.
More...
#include <InGameState.hpp>
Game state when match is actively running.
Definition at line 19 of file InGameState.hpp.
◆ InGameState()
| server::InGameState::InGameState |
( |
| ) |
|
|
default |
◆ ~InGameState()
| server::InGameState::~InGameState |
( |
| ) |
|
|
overridedefault |
◆ enter()
| void server::InGameState::enter |
( |
| ) |
|
|
inlineoverridevirtual |
◆ exit()
| void server::InGameState::exit |
( |
| ) |
|
|
inlineoverridevirtual |
◆ update()
| void server::InGameState::update |
( |
float |
dt | ) |
|
|
inlineoverridevirtual |
The documentation for this class was generated from the following file: