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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for server::GameState, including all inherited members.
| enter()=0 | server::GameState | pure virtual |
| exit()=0 | server::GameState | pure virtual |
| GameState()=default | server::GameState | |
| update(float dt)=0 | server::GameState | pure virtual |
| ~GameState()=default | server::GameState | virtual |