Game state when match has ended.
More...
#include <GameOverState.hpp>
Game state when match has ended.
Definition at line 19 of file GameOverState.hpp.
◆ GameOverState()
| server::GameOverState::GameOverState |
( |
| ) |
|
|
default |
◆ ~GameOverState()
| server::GameOverState::~GameOverState |
( |
| ) |
|
|
overridedefault |
◆ enter()
| void server::GameOverState::enter |
( |
| ) |
|
|
inlineoverridevirtual |
◆ exit()
| void server::GameOverState::exit |
( |
| ) |
|
|
inlineoverridevirtual |
◆ update()
| void server::GameOverState::update |
( |
float |
dt | ) |
|
|
inlineoverridevirtual |
The documentation for this class was generated from the following file: