R-Type
Distributed multiplayer game engine in C++
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server::LobbyState Class Reference

Game state when waiting for players in lobby. More...

#include <LobbyState.hpp>

Inheritance diagram for server::LobbyState:
Inheritance graph
Collaboration diagram for server::LobbyState:
Collaboration graph

Public Member Functions

 LobbyState ()=default
 
 ~LobbyState () override=default
 
void enter () override
 
void exit () override
 
void update (float dt) override
 
- Public Member Functions inherited from server::GameState
 GameState ()=default
 
virtual ~GameState ()=default
 

Detailed Description

Game state when waiting for players in lobby.

Definition at line 19 of file LobbyState.hpp.

Constructor & Destructor Documentation

◆ LobbyState()

server::LobbyState::LobbyState ( )
default

◆ ~LobbyState()

server::LobbyState::~LobbyState ( )
overridedefault

Member Function Documentation

◆ enter()

void server::LobbyState::enter ( )
inlineoverridevirtual

Implements server::GameState.

Definition at line 24 of file LobbyState.hpp.

References LOG_INFO.

◆ exit()

void server::LobbyState::exit ( )
inlineoverridevirtual

Implements server::GameState.

Definition at line 26 of file LobbyState.hpp.

References LOG_INFO.

◆ update()

void server::LobbyState::update ( float  dt)
inlineoverridevirtual

Implements server::GameState.

Definition at line 28 of file LobbyState.hpp.


The documentation for this class was generated from the following file: