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R-Type
Distributed multiplayer game engine in C++
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#include <string>#include <vector>#include "Events/IEvent.hpp"

Go to the source code of this file.
Classes | |
| struct | RoomData |
| class | UIEvent |
Enumerations | |
| enum class | UIEventType { JOIN_GAME , START_GAME , QUIT_GAME , SERVER_CONNECT , CONNECTION_FAILED , CONNECTION_SUCCESS , CREATE_ROOM , REQUEST_ROOM_LIST , AUTO_MATCHMAKING , UPDATE_AUTO_MATCHMAKING_PREF , APPLY_AUTO_MATCHMAKING_PREF , ROOM_LIST_RECEIVED , ROOM_JOINED , LEAVE_ROOM , BACK_TO_ROOM_LIST , PLAYER_JOINED_ROOM , START_GAME_REQUEST , GAME_STARTED , REGISTER_ACCOUNT , REGISTER_SUCCESS , REGISTER_FAILED , LOGIN_ACCOUNT , LOGIN_FAILED , AUTH_SUCCESS } |
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Definition at line 24 of file UIEvent.hpp.