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R-Type
Distributed multiplayer game engine in C++
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#include <UIEvent.hpp>


Public Member Functions | |
| UIEvent (UIEventType type, const std::string &data="") | |
| UIEventType | getType () const |
| const std::string & | getData () const |
Public Member Functions inherited from IEvent | |
| virtual | ~IEvent ()=default |
| Virtual destructor. | |
Private Attributes | |
| UIEventType | _type |
| std::string | _data |
Definition at line 51 of file UIEvent.hpp.
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inlineexplicit |
Definition at line 53 of file UIEvent.hpp.
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inline |
Definition at line 56 of file UIEvent.hpp.
References _data.
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inline |
Definition at line 55 of file UIEvent.hpp.
References _type.
Referenced by GameLoop::handleUIEvent().
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private |
Definition at line 60 of file UIEvent.hpp.
Referenced by getData().
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private |
Definition at line 59 of file UIEvent.hpp.
Referenced by getType().