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R-Type
Distributed multiplayer game engine in C++
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Base interface for all event types. More...
#include <IEvent.hpp>


Public Member Functions | |
| virtual | ~IEvent ()=default |
| Virtual destructor. | |
Base interface for all event types.
IEvent is the root interface that all event types must inherit from. It enables type-safe event handling through the EventBus system.
Usage:
Definition at line 26 of file IEvent.hpp.
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virtualdefault |
Virtual destructor.
Ensures proper cleanup of derived event types.