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Distributed multiplayer game engine in C++
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IEvent.hpp
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1/*
2** EPITECH PROJECT, 2025
3** Created by samuelBleau on 26/11/2025.
4** File description:
5** IEvent.hpp
6*/
7
8#ifndef IEVENT_HPP_
9#define IEVENT_HPP_
10
26class IEvent {
27 public:
33 virtual ~IEvent() = default;
34};
35
36#endif
Base interface for all event types.
Definition IEvent.hpp:26
virtual ~IEvent()=default
Virtual destructor.