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Distributed multiplayer game engine in C++
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IEvent.hpp
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/*
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** EPITECH PROJECT, 2025
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** Created by samuelBleau on 26/11/2025.
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** File description:
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** IEvent.hpp
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*/
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#ifndef IEVENT_HPP_
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#define IEVENT_HPP_
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class
IEvent
{
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public
:
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virtual
~IEvent
() =
default
;
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};
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#endif
IEvent
Base interface for all event types.
Definition
IEvent.hpp:26
IEvent::~IEvent
virtual ~IEvent()=default
Virtual destructor.
client
Events
IEvent.hpp
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