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R-Type
Distributed multiplayer game engine in C++
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#include <UIEvent.hpp>

Public Attributes | |
| std::string | roomId |
| std::string | roomName |
| uint32_t | playerCount |
| uint32_t | maxPlayers |
| bool | isPrivate |
| uint8_t | state |
Definition at line 15 of file UIEvent.hpp.
| bool RoomData::isPrivate |
Definition at line 20 of file UIEvent.hpp.
Referenced by GameLoop::handleRoomList().
| uint32_t RoomData::maxPlayers |
Definition at line 19 of file UIEvent.hpp.
Referenced by GameLoop::handleRoomList().
| uint32_t RoomData::playerCount |
Definition at line 18 of file UIEvent.hpp.
Referenced by GameLoop::handleRoomList().
| std::string RoomData::roomId |
Definition at line 16 of file UIEvent.hpp.
Referenced by GameLoop::handleRoomList().
| std::string RoomData::roomName |
Definition at line 17 of file UIEvent.hpp.
Referenced by GameLoop::handleRoomList().
| uint8_t RoomData::state |
Definition at line 21 of file UIEvent.hpp.
Referenced by GameLoop::handleRoomList().