R-Type
Distributed multiplayer game engine in C++
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RoomData Struct Reference

#include <UIEvent.hpp>

Collaboration diagram for RoomData:
Collaboration graph

Public Attributes

std::string roomId
 
std::string roomName
 
uint32_t playerCount
 
uint32_t maxPlayers
 
bool isPrivate
 
uint8_t state
 

Detailed Description

Definition at line 15 of file UIEvent.hpp.

Member Data Documentation

◆ isPrivate

bool RoomData::isPrivate

Definition at line 20 of file UIEvent.hpp.

Referenced by GameLoop::handleRoomList().

◆ maxPlayers

uint32_t RoomData::maxPlayers

Definition at line 19 of file UIEvent.hpp.

Referenced by GameLoop::handleRoomList().

◆ playerCount

uint32_t RoomData::playerCount

Definition at line 18 of file UIEvent.hpp.

Referenced by GameLoop::handleRoomList().

◆ roomId

std::string RoomData::roomId

Definition at line 16 of file UIEvent.hpp.

Referenced by GameLoop::handleRoomList().

◆ roomName

std::string RoomData::roomName

Definition at line 17 of file UIEvent.hpp.

Referenced by GameLoop::handleRoomList().

◆ state

uint8_t RoomData::state

Definition at line 21 of file UIEvent.hpp.

Referenced by GameLoop::handleRoomList().


The documentation for this struct was generated from the following file: