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Distributed multiplayer game engine in C++
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S2C.hpp
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/*
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** EPITECH PROJECT, 2025
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** Created on 09/12/2025.
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** File description:
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** S2C.hpp
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*/
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#pragma once
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#include "
ChatMessage.hpp
"
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#include "
EntityDestroyed.hpp
"
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#include "
EntityState.hpp
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#include "
GameOver.hpp
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#include "
GameStart.hpp
"
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#include "
GameState.hpp
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#include "
GamerulePacket.hpp
"
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#include "
JoinedRoom.hpp
"
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#include "
LeftRoom.hpp
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#include "
LoginResponse.hpp
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#include "
RegisterResponse.hpp
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#include "
RoomCreated.hpp
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#include "
RoomList.hpp
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#include "
RoomState.hpp
"
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EntityDestroyed.hpp
EntityState.hpp
GameOver.hpp
GameStart.hpp
GamerulePacket.hpp
JoinedRoom.hpp
LeftRoom.hpp
LoginResponse.hpp
RegisterResponse.hpp
RoomCreated.hpp
RoomList.hpp
RoomState.hpp
ChatMessage.hpp
GameState.hpp
common
Serialization
Capnp
Messages
S2C
S2C.hpp
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