R-Type
Distributed multiplayer game engine in C++
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GamerulePacket.hpp File Reference
#include <capnp/message.h>
#include <capnp/serialize.h>
#include <cstdint>
#include <string>
#include <unordered_map>
#include <vector>
#include "schemas/s2c_messages.capnp.h"
Include dependency graph for GamerulePacket.hpp:
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Classes

struct  RType::Messages::S2C::Gamerule
 A single gamerule key-value pair. More...
 
class  RType::Messages::S2C::GamerulePacket
 Packet containing gamerule updates from server to client. More...
 

Namespaces

namespace  RType
 
namespace  RType::Messages
 All game messages for R-Type network protocol.
 
namespace  RType::Messages::S2C
 Server-to-Client messages.