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R-Type
Distributed multiplayer game engine in C++
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Server-to-Client messages. More...
Classes | |
| class | EntityDestroyed |
| Entity destruction notification. More... | |
| class | EntityState |
| State of a single entity. More... | |
| class | GameOver |
| Game over notification. More... | |
| struct | Gamerule |
| A single gamerule key-value pair. More... | |
| class | GamerulePacket |
| Packet containing gamerule updates from server to client. More... | |
| class | GameStart |
| Game start notification from server to client. More... | |
| class | GameState |
| Complete snapshot of the game world. More... | |
| class | JoinedRoom |
| class | LeftRoom |
| Notification that a player has left a room. More... | |
| class | LoginResponse |
| Server response to login request. More... | |
| struct | MapConfig |
| Map background configuration sent to client. More... | |
| struct | PlayerData |
| class | RegisterResponse |
| Server response to registration request. More... | |
| class | RoomCreated |
| struct | RoomInfoData |
| class | RoomList |
| class | RoomState |
| class | S2CChatMessage |
| Chat message sent from server to clients. More... | |
Enumerations | |
| enum class | LeftRoomReason : uint8_t { VOLUNTARY_LEAVE = 0 , KICKED = 1 , ROOM_CLOSED = 2 , SERVER_SHUTDOWN = 3 } |
| Reason why a player left a room. More... | |
Server-to-Client messages.
All messages that flow from server to client.
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Reason why a player left a room.
| Enumerator | |
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| VOLUNTARY_LEAVE | |
| KICKED | |
| ROOM_CLOSED | |
| SERVER_SHUTDOWN | |
Definition at line 23 of file LeftRoom.hpp.