Event triggered when a player joins the game.
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#include <PlayerJoinedEvent.hpp>
Event triggered when a player joins the game.
Definition at line 19 of file PlayerJoinedEvent.hpp.
◆ PlayerJoinedEvent()
| server::PlayerJoinedEvent::PlayerJoinedEvent |
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uint32_t |
playerId, |
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const std::string & |
playerName |
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) |
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inline |
◆ ~PlayerJoinedEvent()
| server::PlayerJoinedEvent::~PlayerJoinedEvent |
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| ) |
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overridedefault |
◆ getPlayerId()
| uint32_t server::PlayerJoinedEvent::getPlayerId |
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const |
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inline |
◆ getPlayerName()
| const std::string & server::PlayerJoinedEvent::getPlayerName |
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const |
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inline |
◆ _playerId
| uint32_t server::PlayerJoinedEvent::_playerId |
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private |
◆ _playerName
| std::string server::PlayerJoinedEvent::_playerName |
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private |
The documentation for this class was generated from the following file: