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R-Type
Distributed multiplayer game engine in C++
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Base interface for all events. More...
#include <IEvent.hpp>


Public Member Functions | |
| IEvent ()=default | |
| virtual | ~IEvent ()=default |
Base interface for all events.
Serves as a polymorphic base for all event types.
Definition at line 18 of file IEvent.hpp.
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default |
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virtualdefault |