R-Type
Distributed multiplayer game engine in C++
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server::PlayerJoinedEvent Member List

This is the complete list of members for server::PlayerJoinedEvent, including all inherited members.

_playerIdserver::PlayerJoinedEventprivate
_playerNameserver::PlayerJoinedEventprivate
_typeserver::GameEventprivate
GameEvent(Type type)server::GameEventexplicit
getPlayerId() constserver::PlayerJoinedEventinline
getPlayerName() constserver::PlayerJoinedEventinline
getType() constserver::GameEvent
IEvent()=defaultserver::IEvent
PlayerJoinedEvent(uint32_t playerId, const std::string &playerName)server::PlayerJoinedEventinline
Type enum nameserver::GameEvent
~GameEvent() override=defaultserver::GameEventvirtual
~IEvent()=defaultserver::IEventvirtual
~PlayerJoinedEvent() override=defaultserver::PlayerJoinedEvent