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R-Type
Distributed multiplayer game engine in C++
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Interface for the main server loop. More...
#include <IServerLoop.hpp>


Public Member Functions | |
| virtual | ~IServerLoop ()=default |
| virtual void | start ()=0 |
| Start the server loop. | |
| virtual void | stop ()=0 |
| Stop the server loop. | |
| virtual bool | isRunning () const =0 |
| Check if the server loop is running. | |
Interface for the main server loop.
Provides methods to start, stop, and check the running status of the server loop.
Definition at line 20 of file IServerLoop.hpp.
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virtualdefault |
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pure virtual |
Check if the server loop is running.
Implemented in server::ServerLoop.
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pure virtual |
Start the server loop.
Implemented in server::ServerLoop.
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pure virtual |
Stop the server loop.
Implemented in server::ServerLoop.