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R-Type
Distributed multiplayer game engine in C++
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Triggered when an entity is destroyed. More...
#include <EntityDestroyedEvent.hpp>


Public Member Functions | |
| EntityDestroyedEvent (int entityId) | |
| Construct a new EntityDestroyedEvent. | |
| ~EntityDestroyedEvent () override=default | |
| int | getEntityId () const |
| Get the ID of the destroyed entity. | |
Public Member Functions inherited from server::IEvent | |
| IEvent ()=default | |
| virtual | ~IEvent ()=default |
Private Attributes | |
| int | _entityId |
Triggered when an entity is destroyed.
Definition at line 18 of file EntityDestroyedEvent.hpp.
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inlineexplicit |
Construct a new EntityDestroyedEvent.
| entityId | The ID of the destroyed entity |
Definition at line 24 of file EntityDestroyedEvent.hpp.
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overridedefault |
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inline |
Get the ID of the destroyed entity.
Definition at line 30 of file EntityDestroyedEvent.hpp.
References _entityId.
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private |
Definition at line 33 of file EntityDestroyedEvent.hpp.
Referenced by getEntityId().