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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for server::EntityDestroyedEvent, including all inherited members.
| _entityId | server::EntityDestroyedEvent | private |
| EntityDestroyedEvent(int entityId) | server::EntityDestroyedEvent | inlineexplicit |
| getEntityId() const | server::EntityDestroyedEvent | inline |
| IEvent()=default | server::IEvent | |
| ~EntityDestroyedEvent() override=default | server::EntityDestroyedEvent | |
| ~IEvent()=default | server::IEvent | virtual |