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R-Type
Distributed multiplayer game engine in C++
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Go to the source code of this file.
Classes | |
| struct | ecs::SpawnRequest |
| Declarative request for spawning an entity. More... | |
| struct | ecs::WaveConfig |
| struct | ecs::SpawnerConfig |
| class | ecs::Spawner |
| Component that holds spawn requests to be processed by SpawnSystem. More... | |
Namespaces | |
| namespace | ecs |
| Maximum number of distinct component types supported by the Registry. | |