R-Type
Distributed multiplayer game engine in C++
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Spawner.hpp File Reference
#include <string>
#include <vector>
#include "IComponent.hpp"
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Classes

struct  ecs::SpawnRequest
 Declarative request for spawning an entity. More...
 
struct  ecs::WaveConfig
 
struct  ecs::SpawnerConfig
 
class  ecs::Spawner
 Component that holds spawn requests to be processed by SpawnSystem. More...
 

Namespaces

namespace  ecs
 Maximum number of distinct component types supported by the Registry.