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Distributed multiplayer game engine in C++
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ecs::WaveConfig Struct Reference

#include <Spawner.hpp>

Collaboration diagram for ecs::WaveConfig:
Collaboration graph

Public Attributes

std::vector< SpawnRequestenemies
 
float spawnInterval
 

Detailed Description

Definition at line 30 of file Spawner.hpp.

Member Data Documentation

◆ enemies

std::vector<SpawnRequest> ecs::WaveConfig::enemies

Definition at line 31 of file Spawner.hpp.

Referenced by scripting::bindings::bindServerGame(), and ecs::SpawnSystem::update().

◆ spawnInterval

float ecs::WaveConfig::spawnInterval

Definition at line 32 of file Spawner.hpp.

Referenced by scripting::bindings::bindServerGame().


The documentation for this struct was generated from the following file: