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R-Type
Distributed multiplayer game engine in C++
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#include <Spawner.hpp>

Public Attributes | |
| std::vector< SpawnRequest > | enemies |
| float | spawnInterval |
Definition at line 30 of file Spawner.hpp.
| std::vector<SpawnRequest> ecs::WaveConfig::enemies |
Definition at line 31 of file Spawner.hpp.
Referenced by scripting::bindings::bindServerGame(), and ecs::SpawnSystem::update().
| float ecs::WaveConfig::spawnInterval |
Definition at line 32 of file Spawner.hpp.
Referenced by scripting::bindings::bindServerGame().