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R-Type
Distributed multiplayer game engine in C++
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#include <Spawner.hpp>

Public Attributes | |
| std::vector< WaveConfig > | waves |
| std::vector< int > | wavesIntervals |
Definition at line 35 of file Spawner.hpp.
| std::vector<WaveConfig> ecs::SpawnerConfig::waves |
Definition at line 36 of file Spawner.hpp.
Referenced by ecs::Spawner::setConfig(), and ecs::SpawnSystem::update().
| std::vector<int> ecs::SpawnerConfig::wavesIntervals |
Definition at line 37 of file Spawner.hpp.
Referenced by ecs::SpawnSystem::update().