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R-Type
Distributed multiplayer game engine in C++
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Go to the source code of this file.
Classes | |
| class | Audio::SoundEffectManager |
| Sound effect manager implementation using the graphics audio system. More... | |
Namespaces | |
| namespace | Audio |
Variables | |
| constexpr float | Audio::DEFAULT_SOUND_EFFECT_VOLUME = 0.65F |
| Default volume for sound effects (65% of original volume). | |