R-Type
Distributed multiplayer game engine in C++
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Audio Namespace Reference

Classes

class  ISoundEffectService
 Interface for sound effect management in menus. More...
 
class  SoundEffectManager
 Sound effect manager implementation using the graphics audio system. More...
 

Variables

constexpr float DEFAULT_SOUND_EFFECT_VOLUME = 0.65F
 Default volume for sound effects (65% of original volume).
 

Variable Documentation

◆ DEFAULT_SOUND_EFFECT_VOLUME

constexpr float Audio::DEFAULT_SOUND_EFFECT_VOLUME = 0.65F
constexpr

Default volume for sound effects (65% of original volume).

Adjust this constant to change the default volume for all menu sounds.

Definition at line 19 of file SoundEffectManager.hpp.