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R-Type
Distributed multiplayer game engine in C++
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Classes | |
| class | ISoundEffectService |
| Interface for sound effect management in menus. More... | |
| class | SoundEffectManager |
| Sound effect manager implementation using the graphics audio system. More... | |
Variables | |
| constexpr float | DEFAULT_SOUND_EFFECT_VOLUME = 0.65F |
| Default volume for sound effects (65% of original volume). | |
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constexpr |
Default volume for sound effects (65% of original volume).
Adjust this constant to change the default volume for all menu sounds.
Definition at line 19 of file SoundEffectManager.hpp.