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R-Type
Distributed multiplayer game engine in C++
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#include <cstdint>#include <memory>#include "server/Core/Clock/FrameTimer.hpp"#include "server/Network/ServerNetworkManager.hpp"#include "server/Rooms/Lobby/Lobby.hpp"#include "server/Rooms/RoomManager/RoomManager.hpp"#include "server/Sessions/SessionManager/SessionManager.hpp"

Go to the source code of this file.
Classes | |
| class | Server |
| R-Type server application. More... | |
Namespaces | |
| namespace | server |
| namespace | ecs |
| Maximum number of distinct component types supported by the Registry. | |
| namespace | ecs::wrapper |
| namespace | RType |
| namespace | RType::Messages |
| All game messages for R-Type network protocol. | |
| namespace | RType::Messages::Shared |
| namespace | RType::Messages::S2C |
| Server-to-Client messages. | |
| namespace | NetworkMessages |
| Network protocol with unified message format. | |