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R-Type
Distributed multiplayer game engine in C++
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#include <atomic>#include <cstdint>#include <functional>#include <iostream>#include <memory>#include <string>#include <thread>#include <vector>#include "../common/Logger/Logger.hpp"#include "Capnp/Messages/Messages.hpp"#include "Capnp/NetworkMessages.hpp"#include "Core/EventBus/EventBus.hpp"#include "Events/InputEvent/InputEvent.hpp"#include "Events/NetworkEvent/NetworkEvent.hpp"#include "IHost.hpp"#include "IPeer.hpp"#include "NetworkFactory.hpp"#include "ThreadSafeQueue.hpp"

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Classes | |
| class | Replicator |
| Client-server network replication manager with dedicated network thread. More... | |