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R-Type
Distributed multiplayer game engine in C++
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#include <cstdint>#include <memory>#include <string>#include <unordered_map>#include "../common/Logger/Logger.hpp"#include "Capnp/Messages/Shared/SharedTypes.hpp"#include "Core/EventBus/EventBus.hpp"#include "EntityRenderer.hpp"#include "Events/UIEvent.hpp"#include "Graphics/RaylibGraphics/RaylibGraphics.hpp"#include "Audio/SoundEffectManager.hpp"#include "Menu/AccessibilityMenu.hpp"#include "Menu/AddServerMenu.hpp"#include "Menu/ConfirmQuitMenu.hpp"#include "Menu/ConnectionMenu.hpp"#include "Menu/CreateRoomMenu.hpp"#include "Menu/DefeatMenu.hpp"#include "Menu/KeyBindingsMenu.hpp"#include "Menu/LoginMenu.hpp"#include "Menu/MainMenu.hpp"#include "Menu/RoomListMenu.hpp"#include "Menu/ServerListMenu.hpp"#include "Menu/SettingsMenu.hpp"#include "Menu/VictoryMenu.hpp"#include "Menu/WaitingRoomMenu.hpp"#include "UI/ChatWidget.hpp"#include "UI/IButton.hpp"#include "UI/IMenu.hpp"#include "UI/Raylib/RaylibUIFactory.hpp"

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Classes | |
| class | Rendering |
| Graphical rendering system using Raylib. More... | |