R-Type
Distributed multiplayer game engine in C++
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Rendering.hpp File Reference
#include <cstdint>
#include <memory>
#include <string>
#include <unordered_map>
#include "../common/Logger/Logger.hpp"
#include "Capnp/Messages/Shared/SharedTypes.hpp"
#include "Core/EventBus/EventBus.hpp"
#include "EntityRenderer.hpp"
#include "Events/UIEvent.hpp"
#include "Graphics/RaylibGraphics/RaylibGraphics.hpp"
#include "Audio/SoundEffectManager.hpp"
#include "Menu/AccessibilityMenu.hpp"
#include "Menu/AddServerMenu.hpp"
#include "Menu/ConfirmQuitMenu.hpp"
#include "Menu/ConnectionMenu.hpp"
#include "Menu/CreateRoomMenu.hpp"
#include "Menu/DefeatMenu.hpp"
#include "Menu/KeyBindingsMenu.hpp"
#include "Menu/LoginMenu.hpp"
#include "Menu/MainMenu.hpp"
#include "Menu/RoomListMenu.hpp"
#include "Menu/ServerListMenu.hpp"
#include "Menu/SettingsMenu.hpp"
#include "Menu/VictoryMenu.hpp"
#include "Menu/WaitingRoomMenu.hpp"
#include "UI/ChatWidget.hpp"
#include "UI/IButton.hpp"
#include "UI/IMenu.hpp"
#include "UI/Raylib/RaylibUIFactory.hpp"
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Classes

class  Rendering
 Graphical rendering system using Raylib. More...