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R-Type
Distributed multiplayer game engine in C++
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#include <cstdint>#include <deque>#include <optional>#include <vector>#include "Events/InputEvent/InputEvent.hpp"

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Classes | |
| class | InputBuffer |
| Buffer for storing player input history. More... | |
| struct | InputBuffer::StoredInput |
| Structure representing a stored input with metadata. More... | |