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Distributed multiplayer game engine in C++
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InputBuffer.hpp File Reference
#include <cstdint>
#include <deque>
#include <optional>
#include <vector>
#include "Events/InputEvent/InputEvent.hpp"
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Classes

class  InputBuffer
 Buffer for storing player input history. More...
 
struct  InputBuffer::StoredInput
 Structure representing a stored input with metadata. More...