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R-Type
Distributed multiplayer game engine in C++
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Structure representing a stored input with metadata. More...
#include <InputBuffer.hpp>

Public Attributes | |
| uint32_t | frameNumber |
| Frame number where input was captured. | |
| InputAction | action |
| Action performed (MOVE, SHOOT, etc.) | |
| InputState | state |
| Action state (PRESSED, RELEASED, HELD) | |
Structure representing a stored input with metadata.
Definition at line 42 of file InputBuffer.hpp.
| InputAction InputBuffer::StoredInput::action |
Action performed (MOVE, SHOOT, etc.)
Definition at line 44 of file InputBuffer.hpp.
| uint32_t InputBuffer::StoredInput::frameNumber |
Frame number where input was captured.
Definition at line 43 of file InputBuffer.hpp.
| InputState InputBuffer::StoredInput::state |
Action state (PRESSED, RELEASED, HELD)
Definition at line 45 of file InputBuffer.hpp.