|
R-Type
Distributed multiplayer game engine in C++
|
#include <cstdint>#include <memory>#include <vector>

Go to the source code of this file.
Classes | |
| struct | server::EntitySnapshot |
| Serialized entity state for network transmission. More... | |
| struct | server::GameStateSnapshot |
| Complete game state at a given tick. More... | |
| class | server::GameStateSerializer |
| Serializes and deserializes game state for network transmission. More... | |
Namespaces | |
| namespace | ecs |
| Maximum number of distinct component types supported by the Registry. | |
| namespace | ecs::wrapper |
| namespace | server |