R-Type
Distributed multiplayer game engine in C++
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GameStateSerializer.hpp File Reference
#include <cstdint>
#include <memory>
#include <vector>
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Classes

struct  server::EntitySnapshot
 Serialized entity state for network transmission. More...
 
struct  server::GameStateSnapshot
 Complete game state at a given tick. More...
 
class  server::GameStateSerializer
 Serializes and deserializes game state for network transmission. More...
 

Namespaces

namespace  ecs
 Maximum number of distinct component types supported by the Registry.
 
namespace  ecs::wrapper
 
namespace  server