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R-Type
Distributed multiplayer game engine in C++
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Complete game state at a given tick. More...
#include <GameStateSerializer.hpp>

Public Attributes | |
| uint32_t | serverTick |
| std::vector< EntitySnapshot > | entities |
| uint32_t | activePlayerCount |
Complete game state at a given tick.
Definition at line 40 of file GameStateSerializer.hpp.
| uint32_t server::GameStateSnapshot::activePlayerCount |
Definition at line 43 of file GameStateSerializer.hpp.
Referenced by server::GameStateSerializer::createFullSnapshot().
| std::vector<EntitySnapshot> server::GameStateSnapshot::entities |
Definition at line 42 of file GameStateSerializer.hpp.
Referenced by server::GameStateSerializer::createFullSnapshot().
| uint32_t server::GameStateSnapshot::serverTick |
Definition at line 41 of file GameStateSerializer.hpp.
Referenced by server::GameStateSerializer::createFullSnapshot().