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Distributed multiplayer game engine in C++
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server::GameStateSnapshot Struct Reference

Complete game state at a given tick. More...

#include <GameStateSerializer.hpp>

Collaboration diagram for server::GameStateSnapshot:
Collaboration graph

Public Attributes

uint32_t serverTick
 
std::vector< EntitySnapshotentities
 
uint32_t activePlayerCount
 

Detailed Description

Complete game state at a given tick.

Definition at line 40 of file GameStateSerializer.hpp.

Member Data Documentation

◆ activePlayerCount

uint32_t server::GameStateSnapshot::activePlayerCount

◆ entities

std::vector<EntitySnapshot> server::GameStateSnapshot::entities

◆ serverTick

uint32_t server::GameStateSnapshot::serverTick

The documentation for this struct was generated from the following file: