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R-Type
Distributed multiplayer game engine in C++
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#include "ComponentBindings.hpp"#include "ComponentBindingHelper.hpp"#include "common/ECS/Components/Health.hpp"#include "common/ECS/Components/Transform.hpp"#include "common/ECS/Components/Velocity.hpp"
Go to the source code of this file.
Namespaces | |
| namespace | scripting |
| namespace | scripting::bindings |
Functions | |
| ComponentBindingHelper & | scripting::bindings::bindComponents (sol::state &lua, ecs::wrapper::ECSWorld *world) |
| Bind ECS component types to Lua. | |
Variables | |
| static ComponentBindingHelper | scripting::bindings::g_componentHelper |