R-Type
Distributed multiplayer game engine in C++
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ComponentBindings.hpp
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1/*
2** EPITECH PROJECT, 2026
3** rtype
4** File description:
5** ComponentBindings
6*/
7
8#pragma once
9#include <sol/state.hpp>
10
13
14namespace scripting::bindings {
29 ComponentBindingHelper &bindComponents(sol::state &lua, ecs::wrapper::ECSWorld *world);
30} // namespace scripting::bindings
High-level ECS manager providing clean server-side API.
Definition ECSWorld.hpp:122
ComponentBindingHelper & bindComponents(sol::state &lua, ecs::wrapper::ECSWorld *world)
Bind ECS component types to Lua.