R-Type
Distributed multiplayer game engine in C++
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Collider.hpp File Reference
#include <cstdint>
#include "IComponent.hpp"
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Classes

class  ecs::Collider
 Component for collision detection and physics interactions. More...
 
struct  ecs::Collider::Vector2
 2D vector for size and offset. More...
 

Namespaces

namespace  ecs
 Maximum number of distinct component types supported by the Registry.