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R-Type
Distributed multiplayer game engine in C++
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Go to the source code of this file.
Classes | |
| class | ecs::Collider |
| Component for collision detection and physics interactions. More... | |
| struct | ecs::Collider::Vector2 |
| 2D vector for size and offset. More... | |
Namespaces | |
| namespace | ecs |
| Maximum number of distinct component types supported by the Registry. | |