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R-Type
Distributed multiplayer game engine in C++
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2D vector for size and offset. More...
#include <Collider.hpp>

Public Attributes | |
| float | x |
| X component. | |
| float | y |
| Y component. | |
2D vector for size and offset.
Definition at line 27 of file Collider.hpp.
| float ecs::Collider::Vector2::x |
X component.
Definition at line 28 of file Collider.hpp.
Referenced by ecs::CollisionSystem::checkAABB(), ecs::Collider::setOffset(), and ecs::Collider::setSize().
| float ecs::Collider::Vector2::y |
Y component.
Definition at line 29 of file Collider.hpp.
Referenced by ecs::CollisionSystem::checkAABB(), ecs::Collider::setOffset(), and ecs::Collider::setSize().