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Distributed multiplayer game engine in C++
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Game::PlayerInfo Struct Reference

Player information in waiting room. More...

#include <WaitingRoomMenu.hpp>

Collaboration diagram for Game::PlayerInfo:
Collaboration graph

Public Member Functions

 PlayerInfo (uint32_t id, const std::string &name, bool host, bool spectator)
 

Public Attributes

uint32_t playerId
 
std::string playerName
 
bool isHost
 
bool isSpectator
 

Detailed Description

Player information in waiting room.

Definition at line 23 of file WaitingRoomMenu.hpp.

Constructor & Destructor Documentation

◆ PlayerInfo()

Game::PlayerInfo::PlayerInfo ( uint32_t  id,
const std::string &  name,
bool  host,
bool  spectator 
)
inline

Definition at line 29 of file WaitingRoomMenu.hpp.

Member Data Documentation

◆ isHost

bool Game::PlayerInfo::isHost

Definition at line 26 of file WaitingRoomMenu.hpp.

◆ isSpectator

bool Game::PlayerInfo::isSpectator

Definition at line 27 of file WaitingRoomMenu.hpp.

◆ playerId

uint32_t Game::PlayerInfo::playerId

Definition at line 24 of file WaitingRoomMenu.hpp.

◆ playerName

std::string Game::PlayerInfo::playerName

Definition at line 25 of file WaitingRoomMenu.hpp.


The documentation for this struct was generated from the following file: