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R-Type
Distributed multiplayer game engine in C++
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Go to the source code of this file.
Functions | |
| void | parseCommandLine (int argc, char **argv, std::string &host, uint16_t &port) |
| void | printBanner (const std::string &host, uint16_t port) |
| int | main (int argc, char **argv) |
| int main | ( | int | argc, |
| char ** | argv | ||
| ) |
Definition at line 30 of file main.cpp.
References parseCommandLine(), and printBanner().

| void parseCommandLine | ( | int | argc, |
| char ** | argv, | ||
| std::string & | host, | ||
| uint16_t & | port | ||
| ) |