R-Type
Distributed multiplayer game engine in C++
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server::ServerLoop Member List

This is the complete list of members for server::ServerLoop, including all inherited members.

_eventBusserver::ServerLoopprivate
_fixedUpdate()server::ServerLoopprivate
_frameCountserver::ServerLoopprivate
_frameTimerserver::ServerLoopprivate
_gameLogicserver::ServerLoopprivate
_gameLoopThread(std::stop_token stopToken)server::ServerLoopprivate
_gameSpeedMultiplierserver::ServerLoopprivate
_initializedserver::ServerLoopprivate
_loopThreadserver::ServerLoopprivate
_scaledTimestepserver::ServerLoopprivate
_skippedFramesserver::ServerLoopprivate
_stateMutexserver::ServerLoopmutableprivate
_timeAccumulatorserver::ServerLoopprivate
BASE_FIXED_TIMESTEPserver::ServerLoopprivatestatic
getCurrentTick() constserver::ServerLoop
getECSWorld()server::ServerLoop
getGameLogic()server::ServerLoopinline
getGameSpeedMultiplier() constserver::ServerLoopinline
initialize()server::ServerLoop
isRunning() const overrideserver::ServerLoopinlinevirtual
MAX_FRAME_ACCUMULATORserver::ServerLoopprivatestatic
ServerLoop(std::unique_ptr< IGameLogic > gameLogic, std::shared_ptr< EventBus > eventBus, float gameSpeedMultiplier=1.0f)server::ServerLoopexplicit
start() overrideserver::ServerLoopvirtual
stop() overrideserver::ServerLoopvirtual
~IServerLoop()=defaultserver::IServerLoopvirtual
~ServerLoop() overrideserver::ServerLoop