R-Type
Distributed multiplayer game engine in C++
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server::ServerLoop Member List
This is the complete list of members for
server::ServerLoop
, including all inherited members.
_eventBus
server::ServerLoop
private
_fixedUpdate
()
server::ServerLoop
private
_frameCount
server::ServerLoop
private
_frameTimer
server::ServerLoop
private
_gameLogic
server::ServerLoop
private
_gameLoopThread
(std::stop_token stopToken)
server::ServerLoop
private
_gameSpeedMultiplier
server::ServerLoop
private
_initialized
server::ServerLoop
private
_loopThread
server::ServerLoop
private
_scaledTimestep
server::ServerLoop
private
_skippedFrames
server::ServerLoop
private
_stateMutex
server::ServerLoop
mutable
private
_timeAccumulator
server::ServerLoop
private
BASE_FIXED_TIMESTEP
server::ServerLoop
private
static
getCurrentTick
() const
server::ServerLoop
getECSWorld
()
server::ServerLoop
getGameLogic
()
server::ServerLoop
inline
getGameSpeedMultiplier
() const
server::ServerLoop
inline
initialize
()
server::ServerLoop
isRunning
() const override
server::ServerLoop
inline
virtual
MAX_FRAME_ACCUMULATOR
server::ServerLoop
private
static
ServerLoop
(std::unique_ptr< IGameLogic > gameLogic, std::shared_ptr< EventBus > eventBus, float gameSpeedMultiplier=1.0f)
server::ServerLoop
explicit
start
() override
server::ServerLoop
virtual
stop
() override
server::ServerLoop
virtual
~IServerLoop
()=default
server::IServerLoop
virtual
~ServerLoop
() override
server::ServerLoop
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