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R-Type
Distributed multiplayer game engine in C++
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Interface for managing game states. More...
#include <IGameStateManager.hpp>


Public Member Functions | |
| virtual | ~IGameStateManager ()=default |
| virtual void | changeState (int stateID)=0 |
| virtual int | getCurrentState () const =0 |
Interface for managing game states.
Definition at line 18 of file IGameStateManager.hpp.
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virtualdefault |
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pure virtual |
Implemented in server::GameStateManager.
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pure virtual |
Implemented in server::GameStateManager.