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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for server::IGameStateManager, including all inherited members.
| changeState(int stateID)=0 | server::IGameStateManager | pure virtual |
| getCurrentState() const =0 | server::IGameStateManager | pure virtual |
| ~IGameStateManager()=default | server::IGameStateManager | virtual |