R-Type
Distributed multiplayer game engine in C++
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Game::KeyBindingsMenu Member List

This is the complete list of members for Game::KeyBindingsMenu, including all inherited members.

_backButtonGame::KeyBindingsMenuprivate
_bindingButtonsGame::KeyBindingsMenuprivate
_captureActionGame::KeyBindingsMenuprivate
_capturePrimaryGame::KeyBindingsMenuprivate
_graphicsGame::KeyBindingsMenuprivate
_isCapturingGame::KeyBindingsMenuprivate
_menuGame::BaseMenuprotected
_modeGame::KeyBindingsMenuprivate
_onBackGame::KeyBindingsMenuprivate
_onBindingsChangedGame::KeyBindingsMenuprivate
_overlayDimColorGame::KeyBindingsMenuprivate
_resetButtonGame::KeyBindingsMenuprivate
_soundServiceGame::BaseMenuprotected
_uiFactoryGame::BaseMenuprotected
BaseMenu(UI::IUIFactory &uiFactory)Game::BaseMenuexplicit
CancelKeyCapture()Game::KeyBindingsMenuprivate
CreateBindingRow(Input::GameAction action, float yOffset)Game::KeyBindingsMenuprivate
CreateCenteredButton(const char *label, float offsetY, float width, float height, unsigned int backgroundColor, unsigned int hoverColor, std::function< void()> callback)Game::BaseMenuprotected
GetMode() constGame::KeyBindingsMenu
GetOverlayDimColor() constGame::KeyBindingsMenu
HandleCapturedKey(int key)Game::KeyBindingsMenuprivate
Hide()Game::BaseMenuvirtual
Initialize() overrideGame::KeyBindingsMenuvirtual
IsVisible() constGame::BaseMenuvirtual
KeyBindingsMenu(UI::IUIFactory &uiFactory, Graphics::IGraphics &graphics)Game::KeyBindingsMenuexplicit
Mode enum nameGame::KeyBindingsMenu
RefreshAllBindings()Game::KeyBindingsMenuprivate
Render() overrideGame::KeyBindingsMenuvirtual
SetMode(Mode mode)Game::KeyBindingsMenu
SetOnBack(std::function< void()> callback)Game::KeyBindingsMenu
SetOnBindingsChanged(std::function< void()> callback)Game::KeyBindingsMenu
SetOverlayDimColor(unsigned int color)Game::KeyBindingsMenu
SetSoundEffectService(Audio::ISoundEffectService *soundService)Game::BaseMenu
ShouldDimBackground() constGame::KeyBindingsMenu
Show()Game::BaseMenuvirtual
StartKeyCapture(Input::GameAction action, bool isPrimary)Game::KeyBindingsMenuprivate
Update() overrideGame::KeyBindingsMenuvirtual
UpdateBindingButtonText(Input::GameAction action, bool isPrimary)Game::KeyBindingsMenuprivate
WrapWithClickSound(std::function< void()> callback)Game::BaseMenuprotected
~BaseMenu()=defaultGame::BaseMenuvirtual
~KeyBindingsMenu() override=defaultGame::KeyBindingsMenu