This is the complete list of members for Game::ConnectionMenu, including all inherited members.
| _buttonHeight | Game::ConnectionMenu | private |
| _buttonsY | Game::ConnectionMenu | private |
| _errorField | Game::ConnectionMenu | private |
| _errorMessage | Game::ConnectionMenu | private |
| _graphics | Game::ConnectionMenu | private |
| _hasError | Game::ConnectionMenu | private |
| _ipInput | Game::ConnectionMenu | private |
| _menu | Game::BaseMenu | protected |
| _nicknameInput | Game::ConnectionMenu | private |
| _onBack | Game::ConnectionMenu | private |
| _onJoin | Game::ConnectionMenu | private |
| _portInput | Game::ConnectionMenu | private |
| _soundService | Game::BaseMenu | protected |
| _uiFactory | Game::BaseMenu | protected |
| BaseMenu(UI::IUIFactory &uiFactory) | Game::BaseMenu | explicit |
| ClearError() | Game::ConnectionMenu | private |
| ConnectionMenu(UI::IUIFactory &uiFactory, Graphics::IGraphics &graphics) | Game::ConnectionMenu | explicit |
| CreateCenteredButton(const char *label, float offsetY, float width, float height, unsigned int backgroundColor, unsigned int hoverColor, std::function< void()> callback) | Game::BaseMenu | protected |
| ErrorField enum name | Game::ConnectionMenu | private |
| Hide() | Game::BaseMenu | virtual |
| Initialize() override | Game::ConnectionMenu | virtual |
| IsVisible() const | Game::BaseMenu | virtual |
| OnBackClicked() | Game::ConnectionMenu | private |
| OnJoinClicked() | Game::ConnectionMenu | private |
| Render() override | Game::ConnectionMenu | virtual |
| SetOnBack(std::function< void()> onBack) | Game::ConnectionMenu | |
| SetOnJoin(std::function< void(const std::string &, const std::string &, const std::string &)> onJoin) | Game::ConnectionMenu | |
| SetSoundEffectService(Audio::ISoundEffectService *soundService) | Game::BaseMenu | |
| Show() | Game::BaseMenu | virtual |
| Update() override | Game::ConnectionMenu | virtual |
| ValidateIP(const std::string &ip, std::string &errorMsg) | Game::ConnectionMenu | private |
| ValidateNickname(const std::string &nickname, std::string &errorMsg) | Game::ConnectionMenu | private |
| ValidatePort(const std::string &port, std::string &errorMsg) | Game::ConnectionMenu | private |
| WrapWithClickSound(std::function< void()> callback) | Game::BaseMenu | protected |
| ~BaseMenu()=default | Game::BaseMenu | virtual |
| ~ConnectionMenu() override=default | Game::ConnectionMenu | |