R-Type
Distributed multiplayer game engine in C++
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WeaponSystem.hpp File Reference
#include <cstdint>
#include <functional>
#include <memory>
#include "../../Components/Buff.hpp"
#include "../../Components/Projectile.hpp"
#include "../../Components/Transform.hpp"
#include "../../Components/Velocity.hpp"
#include "../../Components/Weapon.hpp"
#include "../ISystem.hpp"
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Classes

class  ecs::WeaponSystem
 System managing weapon firing and cooldowns. More...
 

Namespaces

namespace  ecs
 Maximum number of distinct component types supported by the Registry.