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R-Type
Distributed multiplayer game engine in C++
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#include <functional>#include <string>#include <unordered_map>#include <unordered_set>#include <vector>#include "ECSWorld.hpp"

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Classes | |
| class | ecs::wrapper::SystemScheduler |
| Advanced scheduler for controlling system execution order and dependencies. More... | |
| struct | ecs::wrapper::SystemScheduler::SystemInfo |
| Information about a scheduled system. More... | |
Namespaces | |
| namespace | ecs |
| Maximum number of distinct component types supported by the Registry. | |
| namespace | ecs::wrapper |