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R-Type
Distributed multiplayer game engine in C++
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#include <atomic>#include <memory>#include <mutex>#include <thread>#include "common/ECSWrapper/ECSWorld.hpp"#include "server/Core/Clock/FrameTimer.hpp"#include "server/Core/ServerLoop/IServerLoop.hpp"#include "server/Game/Logic/IGameLogic.hpp"

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Classes | |
| class | server::ServerLoop |
| Deterministic fixed-timestep game loop. More... | |
Namespaces | |
| namespace | server |