|
R-Type
Distributed multiplayer game engine in C++
|


Go to the source code of this file.
Namespaces | |
| namespace | scripting |
| namespace | scripting::bindings |
Functions | |
| void | scripting::bindings::bindServerGame (sol::state &lua, ecs::wrapper::ECSWorld *world, LuaEngine *engine) |
| Bind server-specific game logic functions to Lua. | |