R-Type
Distributed multiplayer game engine in C++
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ServerGameBindings.hpp File Reference
#include <sol/state.hpp>
#include "common/ECSWrapper/ECSWorld.hpp"
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Namespaces

namespace  scripting
 
namespace  scripting::bindings
 

Functions

void scripting::bindings::bindServerGame (sol::state &lua, ecs::wrapper::ECSWorld *world, LuaEngine *engine)
 Bind server-specific game logic functions to Lua.