R-Type
Distributed multiplayer game engine in C++
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ServerGameBindings.cpp File Reference
Include dependency graph for ServerGameBindings.cpp:

Go to the source code of this file.

Namespaces

namespace  scripting
 
namespace  scripting::bindings
 

Functions

void scripting::bindings::bindServerGame (sol::state &lua, ecs::wrapper::ECSWorld *world, LuaEngine *engine)
 Bind server-specific game logic functions to Lua.