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R-Type
Distributed multiplayer game engine in C++
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#include "ServerGameBindings.hpp"#include <cstdlib>#include <ctime>#include "common/ECS/Components/Buff.hpp"#include "common/ECS/Components/Collectible.hpp"#include "common/ECS/Components/Collider.hpp"#include "common/ECS/Components/Enemy.hpp"#include "common/ECS/Components/Health.hpp"#include "common/ECS/Components/LuaScript.hpp"#include "common/ECS/Components/Spawner.hpp"#include "common/ECS/Components/Sprite.hpp"#include "common/ECS/Components/Transform.hpp"#include "common/ECS/Components/Velocity.hpp"#include "common/ECS/Components/Wall.hpp"#include "common/Logger/Logger.hpp"#include "server/Scripting/LuaEngine.hpp"
Go to the source code of this file.
Namespaces | |
| namespace | scripting |
| namespace | scripting::bindings |
Functions | |
| void | scripting::bindings::bindServerGame (sol::state &lua, ecs::wrapper::ECSWorld *world, LuaEngine *engine) |
| Bind server-specific game logic functions to Lua. | |