R-Type
Distributed multiplayer game engine in C++
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PrefabFactory.hpp File Reference
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Classes

class  ecs::PrefabFactory
 Factory for creating game entity prefabs. More...
 
struct  ecs::PrefabFactory::EnemySpawnData
 

Namespaces

namespace  ecs
 Maximum number of distinct component types supported by the Registry.
 
namespace  ecs::wrapper
 

Typedefs

using ecs::Address = std::uint32_t
 Type used to represent an entity address/ID.