|
R-Type
Distributed multiplayer game engine in C++
|
#include "common/ECS/Prefabs/PrefabFactory.hpp"#include "common/ECS/CollisionLayers.hpp"#include "common/ECS/Components/Collectible.hpp"#include "common/ECS/Components/LuaScript.hpp"#include "common/ECS/Components/OrbitalModule.hpp"
Go to the source code of this file.
Namespaces | |
| namespace | ecs |
| Maximum number of distinct component types supported by the Registry. | |