22 constexpr std::uint32_t
PLAYER = (1 << 0);
23 constexpr std::uint32_t
ENEMY = (1 << 1);
26 constexpr std::uint32_t
WALL = (1 << 4);
Collision layer constants for entity filtering.
constexpr std::uint32_t MASK_WALL
constexpr std::uint32_t PLAYER_MODULE
constexpr std::uint32_t COLLECTIBLE
constexpr std::uint32_t MASK_PLAYER
constexpr std::uint32_t ENEMY_PROJECTILE
constexpr std::uint32_t MASK_NONE
constexpr std::uint32_t MASK_PLAYER_PROJECTILE
constexpr std::uint32_t MASK_ENEMY
constexpr std::uint32_t MASK_ALL
constexpr std::uint32_t WALL
constexpr std::uint32_t MASK_COLLECTIBLE
constexpr std::uint32_t ENEMY
constexpr std::uint32_t PLAYER
constexpr std::uint32_t PLAYER_PROJECTILE
constexpr std::uint32_t MASK_ENEMY_PROJECTILE
constexpr std::uint32_t MASK_PLAYER_MODULE
Maximum number of distinct component types supported by the Registry.